The system sums all bonuses and divides the sum by the number of settlers in one's settlement. Going further than that, coming to a settlement's aid when they are under attack and completing quests that settlers provide for the player character will temporarily improve morale or happiness.Įach settlement object provides some certain happiness bonus. Higher level stores have a greater effect. The food stall/bar/restaurant provides the most. All of the stores except the weapon and armor store provide bonus happiness. Having beds outdoors will provide a happiness penalty. Increasing happiness further requires stores that increase happiness, as well as pets. Meeting the needs of a settlement's population will allow a maximum of 80 happiness. Each of these needs to be at least equal to the number of settlers power itself does not affect happiness but is required to operate more efficient machinery.Įach need (food, water, beds, and defense) accounts for 20 happiness. ![]() Keeping settlers happy is as simple as keeping all the other settlement resources ( food and water, beds, and defense) at sufficient levels. Happiness primarily correlates with providing for the needs of the settlers. The game leaves it up to the player to decide how important happiness is, although there is an achievement for getting a settlement up to 100 Happiness. The recruitment beacon will draw settlers faster with high happiness. ![]() Higher happiness results in higher food production, more junk from scavenging, and more caps available from stores. ![]() Other than making one feel like a good leader, a high happiness rating results in more efficient working settlers.
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